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In addition, there are no other interpreters at all to play these games.
if they at all (for example, the commercial PocketDOS doesn’t emulate anything else than the beeper) emulate Adlib / SoundBlaster sound, it will most probably be stuttering, even on the fastest, 624 MHz devices.have mouse pointer problems (for example, NONE of the current MS-DOS emulators can emulate the cursor in DOTT – see the related info in the MS-DOS emulator article).Examples of these games are Broken Sword I/II, Monkey Island 3, The Dig etc.
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are restricted to playing pre-1994 games (no 32-bit, Windows, 80386 and/or high-res VGA games, sorry), while many, excellent adventure games were released for platforms that, currently, isn’t possible to emulate on Windows Mobile.
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Is the best, the available native emulators (see their FULL review & roundup HERE) all except for some VERY rare exceptions (for example, the FM Towns version of Zak McKracken and the Alien Mindbenders because of the 256 colors and/or the CD music tracks), quality-wise (for example, games and/or remakes released for MS-DOS, starting with 1992, have native 256-color VGA support, unlike the, say, 32-color and, therefore, much worse-looking Amiga versions).
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10.0 (AKA Tic-Tac-Toe, coming from the Roman numeral form 0.X.0) to appear so that the article doesn’t get outdated too soon. In my emulation-related article & tutorial series, I’ve deliberately waited for the final version of the brand new and pretty much groundbreaking ScummVM 0. Many of you may have heard of ScummVM, THE multiplatform (including Windows Mobile) interpreter for LucasArts (and similar) adventure games.